Digimon Card Game

Digimon Rush and Blitz: two different attack permissions

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Rush lets a Digimon attack in the turn it was played. Blitz supplies a specific opportunity to attack when the memory is on the opponent's side as its effect is processed. Rush does not keep your turn open by itself, and Blitz does not automatically waive every other restriction on declaring an attack.

The two keywords solve different obstacles. Before announcing an attack, check the Digimon's current status, whether it was played this turn, whether it currently has Rush and whether an actual Blitz effect is resolving. An ordinary attack permission and an effect granting an attack opportunity are not interchangeable.

Rush is a persistent permission

The comprehensive rules classify Rush as a persistent keyword effect. While the Digimon has it, Rush provides an exception to the normal restriction on attacking in the turn the Digimon was played. It is not a one-time attack instruction that must immediately happen when the card enters.

You can therefore wait until a later legal point in the same turn before using an eligible Rush Digimon to attack. You still need the ordinary declaration requirements, including the ability to suspend the attacker and a legal attack target. Rush does not give a suspended Digimon an automatic unsuspend.

For a simple example, play a Rush Digimon while retaining enough memory to continue your turn. Resolve the necessary effects, then choose a legal attack during the Main Phase. The relevant benefit is that being played this turn does not block that attack; all the other declaration checks still apply.

Rush does not prevent the turn from passing

If playing the Rush Digimon moves memory to the opponent's side, complete the required effects and turn-transition procedure. Rush itself does not create an attack window that bypasses the transition. You cannot simply say “it has Rush, so I attack before the turn changes” without a separate legal opportunity.

The official general Q&A explicitly distinguishes the keyword from an extension of the turn. It allows attacking despite recent entry, not despite the absence of your turn's ordinary action opportunity. This is a useful correction for players who read Rush as an automatic attack on play.

When testing a deck, compare playing the same hypothetical Rush Digimon with sufficient memory remaining and playing it when the payment crosses the gauge. The keyword text is unchanged; the available turn procedure differs. That exercise makes memory planning more concrete than treating every Rush card as guaranteed immediate damage.

Blitz is processed through its effect

Blitz is an effect allowing the Digimon to attack when its processing condition is met: the memory must be at least one on the opponent's side. Read the timing printed around the keyword, such as When Digivolving, to identify when the effect actually becomes relevant.

The word Blitz sitting on a card is not a general permission to attack at any moment memory crosses the gauge. An appropriate effect has to activate and process. A different effect moving memory does not automatically create a new Blitz opportunity for every Digimon on your board.

Using the permitted attack is optional, but the condition must hold at the relevant moment. If the memory has moved back to zero or your side before the Blitz processing, do not use an earlier gauge position as permission. The rule checks the state when the effect is being applied.

QuestionRushBlitz
Main obstacle addressedBeing played this turnSpecific attack opportunity with opposing-side memory
Rules categoryPersistent effectEffect processed at its printed timing
Automatically unsuspends?NoNo
Keeps an ordinary turn open alone?NoNo; it supplies its own conditional attack opportunity
Permits an attack inside another attack?No general permissionCannot create a nested attack declaration

Other attack restrictions remain relevant

A Digimon unable to suspend cannot make an attack declaration through the normal requirements. A Digimon affected by an applicable cannot-attack restriction is not liberated from it merely by having Rush or processing Blitz. Read the rule exception each keyword actually provides.

In particular, Blitz is not synonymous with Rush. If the Digimon was played that turn and still lacks a permission overcoming that recent-entry restriction, the existence of a Blitz instruction does not automatically supply the missing permission. Some sequences need both effects or another explicit exception.

For a hypothetical played-this-turn Digimon, ask two questions separately: may this Digimon attack despite its entry history, and is there a legal moment to declare that attack? Rush can answer the first. A correctly processing Blitz effect can answer the second under its conditions. Neither question should be skipped.

Digivolution can change which permission you have

If you play a Digimon without Rush and then digivolve it into a Digimon with Rush during that turn, the current Digimon has the Rush permission. The official Q&A addresses that possibility. Use the current card and active inherited effects rather than remembering only the original card's keywords.

The reverse matters too. A Digimon played with Rush that digivolves into a form without Rush does not automatically retain the lost permission. Check whether an inherited or separately granted effect still supplies Rush. The card's former text is not an invisible permanent benefit unless the rules actually preserve it.

For deck preparation, write a short sequence of the exact printed forms. Mark which currently active card or effect supplies Rush at the desired attack point. This can reveal a line in which a powerful final form accidentally loses the permission you were relying on to attack that turn.

Effects can change memory before Blitz processes

A When Digivolving group can contain more than one relevant effect. Depending on the actual effect-order rules and card text, other processing may change memory before the Blitz attack instruction is used. Do not use the payment's initial memory position without checking the resulting state.

Suppose a hypothetical digivolution cost leaves the gauge at two on the opponent's side. A relevant effect then gains enough memory to move it to your side before Blitz processes. At that later point, Blitz's opposing-side condition is absent. Your ordinary turn may continue, but that is a different basis for subsequent actions.

Conversely, if the condition is present and a legal Blitz attack is declared, the attack proceeds even if memory later moves back during that attack, as the current rules explain. The declaration condition and the continuation of an already declared attack are different checks.

Do not start a second attack inside the first

The rules prohibit making a new attack declaration during an attack. An effect encountered within an ongoing attack cannot be used to create a nested attack merely because it mentions Blitz. Complete the current attack's legal procedure and apply any effect within its permitted scope.

This is especially important in complex chains of effects involving digivolution during attacks. Read where the attack began, which effects became pending and what each can actually do at that point. A keyword granting an attack opportunity does not replace the rule against an attack inside another attack.

During practice, mark the attack as active until all its steps and relevant effects are completed. This simple record helps distinguish an effect that resolves during the attack from a later ordinary attack you may be able to declare after the current one ends.

Rush can matter to more than one attack

If a Rush Digimon attacks, becomes unsuspended through a legal effect and receives another ordinary attack opportunity, Rush is not automatically consumed by the first declaration. The persistent permission can still overcome the recent-entry restriction while the Digimon currently has it.

That does not mean Rush itself creates the unsuspend or grants extra actions. Identify the separate effect responsible for making the Digimon ready and verify that the turn has not ended. The second attack's legality comes from several rules working together, not a hidden “attack twice” sentence inside Rush.

For an event, announce each declaration and each effect moving memory clearly. If the sequence is disputed, preserve the gauge and reconstruct the order before making another move. The exact state at the attack instruction is often the difference between a legal finish and an unavailable shortcut.

Frequently asked questions

Can Rush attack after its play cost passes the turn?

Rush alone does not create that opportunity. It removes the played-this-turn restriction, but you still need a legal attack window before the applicable turn transition or a separate effect permitting an attack.

Does Blitz mean I can attack whenever memory is negative?

No. A specific Blitz effect must be processing at its actual timing, and its condition must hold then. It is not a permanent button available every time the gauge crosses.

Can a Rush Digimon attack again after being unsuspended?

Potentially, when the unsuspend and new attack opportunity are legal and it still has Rush. The keyword is not normally used up by the first attack, but it does not itself supply the unsuspend.

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