THE COLLECTOR’S JOURNAL

Every card.
One step closer.

Understand your cards, take care of your collection and prepare your next trade. Practical guides for the TCG community.

354 articles · Find your game, find your answer
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Pokémon TCG

Finishes, collections and rules to understand every card.

50 articles →
Article-specific diagram: Pokémon damage versus counters: different protections
Pokémon TCG

Pokémon damage versus counters: different protections

Learn how Pokémon damage differs from placing counters, with protection examples, Weakness checks and clear marker arithmetic for Knock Out decisions.

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Article-specific diagram: Pokémon Delta Reign: dates and Legendary Stadiums
Pokémon TCG

Pokémon Delta Reign: dates and Legendary Stadiums

Review official Pokémon Delta Reign dates and the new Legendary Stadium structure. Identify the Pyroduct pair and what to confirm before a local purchase.

Read guide ↗
Article-specific diagram: Pokémon GO peelable Ditto: identify before peeling
Pokémon TCG

Pokémon GO peelable Ditto: identify before peeling

Identify a peelable Pokémon GO Ditto before removing its layer. Check the symbol, sticker and condition so a purchase or trade describes the actual card.

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Article-specific diagram: Pokémon Fossils: Trainers played as Basic Pokémon
Pokémon TCG

Pokémon Fossils: Trainers played as Basic Pokémon

Learn when a Fossil is a Trainer or a Basic Pokémon, how that affects game setup and which evolution instructions to check before playing each card.

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Article-specific diagram: Pokémon GX attacks: one shared use per game
Pokémon TCG

Pokémon GX attacks: one shared use per game

Understand the one GX attack per player per game, its costs and TAG TEAM extra Energy conditions without confusing ordinary attacks or separate markers.

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Article-specific diagram: Pokémon Poisoned and Burned: counters and coin flips
Pokémon TCG

Pokémon Poisoned and Burned: counters and coin flips

Apply Poisoned and Burned during Pokémon Checkup: counters, coin flips, combined conditions and ways to remove them without confusing attack damage.

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Article-specific diagram: Pokémon Ancient Traits: why they are not Abilities
Pokémon TCG

Pokémon Ancient Traits: why they are not Abilities

Distinguish Pokémon Ancient Traits from attacks and Abilities, interpret their banner and avoid applying Ability suppression to a different text category.

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Article-specific diagram: Pokémon BREAK: what carries over from the evolution?
Pokémon TCG

Pokémon BREAK: what carries over from the evolution?

Read Pokémon BREAK rules: which attacks and attributes carry over, what changes on evolution and how to identify the horizontal card when buying or trading.

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Magic: The Gathering

Formats, mechanics and cards for your next trade.

42 articles →
Article-specific diagram: Magic dredge: replacing draws and counting cards
Magic: The Gathering

Magic dredge: replacing draws and counting cards

Learn to replace a draw with dredge in Magic. Count library and graveyard cards, handle multiple draws and distinguish returning a card from drawing it.

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Article-specific diagram: Magic first strike and double strike: combat steps
Magic: The Gathering

Magic first strike and double strike: combat steps

Resolve Magic first strike and double strike with combat timelines, dead blockers and responses between steps, plus worked power and trample examples.

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Article-specific diagram: Magic sacrifice versus destroy: what prevents each
Magic: The Gathering

Magic sacrifice versus destroy: what prevents each

Distinguish sacrifice from destroy in Magic. Check indestructible, costs, targeting and dies triggers to identify who chooses and which protections work.

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Article-specific diagram: Magic dungeons and initiative: how to advance
Magic: The Gathering

Magic dungeons and initiative: how to advance

Distinguish venturing into a dungeon from the Undercity, track your own route and understand how initiative is gained and transferred during a game.

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Article-specific diagram: Magic mutate: the top card and retained abilities
Magic: The Gathering

Magic mutate: the top card and retained abilities

Learn Magic mutate: non-Human targets, the top card, abilities retained by the merged creature and what happens when the combined pile leaves the field.

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Article-specific diagram: Magic ninjutsu versus sneak: entering versus casting
Magic: The Gathering

Magic ninjutsu versus sneak: entering versus casting

Compare ninjutsu and sneak in Magic: what you return as a cost, when you can use them and why entering attacking differs from casting a creature spell.

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Article-specific diagram: Magic layers: calculating power and toughness
Magic: The Gathering

Magic layers: calculating power and toughness

Calculate Magic power and toughness through layer seven: base values, modifications, counters and switches, with examples separating damage from toughness.

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Article-specific diagram: Magic phasing versus blink: what actually changes?
Magic: The Gathering

Magic phasing versus blink: what actually changes?

Compare phasing and blink in Magic: permanent identity, attachments, tokens and triggers to understand what each procedure preserves and when the card returns.

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Yu-Gi-Oh!

Summons, effects and gameplay questions, step by step.

32 articles →
Article-specific diagram: Yu-Gi-Oh! once per turn: per copy or per name
Yu-Gi-Oh!

Yu-Gi-Oh! once per turn: per copy or per name

Check whether Yu-Gi-Oh! once per turn limits one copy or a name. Track multiple copies, returns to the field and the difference between use and activate.

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Article-specific diagram: Yu-Gi-Oh! reviving a properly summoned monster
Yu-Gi-Oh!

Yu-Gi-Oh! reviving a properly summoned monster

Before reviving a Yu-Gi-Oh! monster, verify its proper summon. Distinguish direct sends to the Graveyard, negated summons and printed revival restrictions.

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Article-specific diagram: Infinite Impermanence: hand, column and resolution
Yu-Gi-Oh!

Infinite Impermanence: hand, column and resolution

Learn when Infinite Impermanence can activate from hand, what its column negation requires and how to check targets and Chain resolution correctly.

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Article-specific diagram: Yu-Gi-Oh! Skill Drain: activating negated effects
Yu-Gi-Oh!

Yu-Gi-Oh! Skill Drain: activating negated effects

Understand Skill Drain: monsters can activate effects and pay costs, but their position at resolution determines whether continuous negation applies.

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Article-specific diagram: Super Polymerization: materials and response limits
Yu-Gi-Oh!

Super Polymerization: materials and response limits

Check Super Polymerization materials, discard cost and legal timing. Distinguish the response prohibition from ignoring immunity or summoning restrictions.

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Article-specific diagram: Yu-Gi-Oh! Forbidden Droplet: costs and responses
Yu-Gi-Oh!

Yu-Gi-Oh! Forbidden Droplet: costs and responses

Understand Forbidden Droplet: cards sent as cost, types restricting responses and monsters chosen at resolution. Check the required count and protections.

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Article-specific diagram: Yu-Gi-Oh! Ash Blossom: which effects can it negate?
Yu-Gi-Oh!

Yu-Gi-Oh! Ash Blossom: which effects can it negate?

Recognise the three effect categories Ash Blossom responds to, separate costs from resolution and check the legal activation timing in a Yu-Gi-Oh duel.

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Article-specific diagram: Yu-Gi-Oh! Nibiru: counting five summoned monsters
Yu-Gi-Oh!

Yu-Gi-Oh! Nibiru: counting five summoned monsters

Count Nibiru’s five monsters correctly, distinguish simultaneous Summons and calculate the Token using original values of the monsters actually Tributed.

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One Piece Card Game

Start your collection and understand the game rules.

31 articles →
Article-specific diagram: One Piece GC-2026 Heroines: gift box contents
One Piece Card Game

One Piece GC-2026 Heroines: gift box contents

Check confirmed One Piece GC-2026 Heroines contents: ten promos, two EB-05 packs and 70 sleeves. Distinguish the gift box, starter decks and local offers.

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Article-specific diagram: One Piece EB-05: Heroines Edition vol.2 buying guide
One Piece Card Game

One Piece EB-05: Heroines Edition vol.2 buying guide

Review the One Piece EB-05 Heroines Edition vol.2 announcement: English release, card types and regional differences before reserving packs or boxes.

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Article-specific diagram: One Piece face-up Life: what changes and what does not
One Piece Card Game

One Piece face-up Life: what changes and what does not

Understand face-up Life in One Piece: visible information, card order, Trigger and effects adding cards without turning them into Characters in play.

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Article-specific diagram: One Piece attributes: Slash, Strike and card types
One Piece Card Game

One Piece attributes: Slash, Strike and card types

Identify One Piece attributes, types, colours and names. Check effect filters without inventing combat advantages between Slash, Strike and other attributes.

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Article-specific diagram: One Piece simultaneous effects: choosing the order
One Piece Card Game

One Piece simultaneous effects: choosing the order

Order simultaneous One Piece effects, distinguish turn player and opponent and check what happens when new effects appear or their conditions change.

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Article-specific diagram: One Piece On Play and When Attacking: trigger timing
One Piece Card Game

One Piece On Play and When Attacking: trigger timing

Learn when On Play and When Attacking happen in One Piece, how their effects resolve and which conditions still matter after a Character enters play.

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Article-specific diagram: Special One Piece DON!! cards: a collecting guide
One Piece Card Game

Special One Piece DON!! cards: a collecting guide

Identify special One Piece DON!! cards by artwork, product, language and finish. Check mixed lots and define your collection before choosing what to buy.

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Article-specific diagram: One Piece mulligan and the five-card opening hand
One Piece Card Game

One Piece mulligan and the five-card opening hand

Learn One Piece's five-card mulligan, the order of returning and shuffling cards, and how to assess an opening hand before placing your Life cards.

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Disney Lorcana

Rarities, characters and mechanics from the world of Lorcana.

33 articles →
Article-specific diagram: Lorcana Storyborn, Dreamborn and Floodborn explained
Disney Lorcana

Lorcana Storyborn, Dreamborn and Floodborn explained

Identify Storyborn, Dreamborn and Floodborn in Lorcana. Separate classification, rarity and Shift, and organise variants without confusing expansion names.

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Article-specific diagram: Lorcana Collector Boosters: Illustrious in 2027
Disney Lorcana

Lorcana Collector Boosters: Illustrious in 2027

Review Lorcana Collector Boosters and serialized Illustrious announced for 2027: confirmed contents and information still pending before buying packs.

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Article-specific diagram: Lorcana ink drops: temporary ink from Hyperia City
Disney Lorcana

Lorcana ink drops: temporary ink from Hyperia City

Learn how announced Hyperia City ink drops work: consumable ink, effects generating it and differences from permanent inkwell cards before release.

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Article-specific diagram: Deep Trouble or Palace Heist: choosing a Lorcana Quest
Disney Lorcana

Deep Trouble or Palace Heist: choosing a Lorcana Quest

Compare Lorcana Deep Trouble and Palace Heist by scenario, decks and components. Inspect a used box and choose between Ursula and Jafar using official details.

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Article-specific diagram: Lorcana Pack Rush: two boosters and 15 lore
Disney Lorcana

Lorcana Pack Rush: two boosters and 15 lore

Play Lorcana Pack Rush with two boosters, a five-card hand and two starting ink. Check the 15-lore goal, mixed inks and what to do when the deck is empty.

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Article-specific diagram: Lorcana D23 2026: six-card collection and separate promos
Disney Lorcana

Lorcana D23 2026: six-card collection and separate promos

Distinguish the six-card Lorcana D23 2026 Collection, its Show Bundle and separate promotional cards. Check contents and provenance before buying a lot.

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Article-specific diagram: The Lorcana bag: ordering triggered abilities
Disney Lorcana

The Lorcana bag: ordering triggered abilities

Understand the Lorcana bag: which abilities enter it, who resolves first and how new triggers are ordered without interrupting the current resolving effect.

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Article-specific diagram: Epic, Iconic and Enchanted in Disney Lorcana
Disney Lorcana

Epic, Iconic and Enchanted in Disney Lorcana

Distinguish Lorcana Epic, Iconic and Enchanted printings by their treatments and identifiers. Check Fabled variants and photographs before buying.

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Riftbound

Cards, abilities and your first steps in Riftbound.

24 articles →
Article-specific diagram: Riftbound unit owner versus controller
Riftbound

Riftbound unit owner versus controller

Distinguish owner from controller in Riftbound. Trace another player’s unit to Trash, hand or deck, and separate card control from Battlefield control.

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Article-specific diagram: Riftbound Tank: assigning lethal damage first
Riftbound

Riftbound Tank: assigning lethal damage first

Assign Riftbound combat damage with Tank: meet lethal thresholds on every Tank unit before distributing damage to units without the keyword in combat.

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Article-specific diagram: Riftbound Vision: looking and recycling without drawing
Riftbound

Riftbound Vision: looking and recycling without drawing

Resolve Riftbound Vision: look at the top of your deck, decide whether to recycle and handle multiple triggers without confusing Predict with drawing.

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Article-specific diagram: Riftbound Assault and Shield: when might increases
Riftbound

Riftbound Assault and Shield: when might increases

Calculate Riftbound Assault and Shield by attacker or defender status. Check omitted values, multiple grants, Stun and effects that double current might.

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Article-specific diagram: Riftbound Stun: might does not become zero
Riftbound

Riftbound Stun: might does not become zero

Resolve Riftbound Stun without setting might to zero. Separate combat contribution, lethal threshold, readiness and status duration through unit examples.

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Article-specific diagram: Riftbound Accelerate: cost and entering ready
Riftbound

Riftbound Accelerate: cost and entering ready

Calculate Accelerate’s cost in Riftbound, check domain Power requirements and distinguish entering ready from readying a unit that is already on the board.

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Article-specific diagram: Riftbound Deflect: paying to choose a unit
Riftbound

Riftbound Deflect: paying to choose a unit

Learn how to pay Riftbound Deflect for each choice of an opposing unit, identify specific exceptions and separate this protection from ordinary combat damage.

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Article-specific diagram: Riftbound Ganking and moving between battlefields
Riftbound

Riftbound Ganking and moving between battlefields

Learn how Riftbound Ganking permits battlefield-to-battlefield movement, which normal requirements remain and why it does not grant extra moves.

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Other TCG games

Explore Digimon, Flesh and Blood, Star Wars and more.

72 articles →
Article-specific diagram: Altered physical cards, QR codes and digital ownership
Other TCG games

Altered physical cards, QR codes and digital ownership

Clarify what an Altered trade includes: the physical card, digital ownership or both. Check QR registration and print-on-demand copies before confirming.

Read guide ↗
Article-specific diagram: Buying a used KeyForge deck: checking all 36 cards
Other TCG games

Buying a used KeyForge deck: checking all 36 cards

Check a used KeyForge deck: its 36-card list, identity, condition and registration. Distinguish physical completeness, account transfer and special formats.

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Article-specific diagram: Digimon Reboot: unsuspending on the opponent turn
Other TCG games

Digimon Reboot: unsuspending on the opponent turn

Learn when Reboot unsuspends a Digimon during the opponent’s turn. Check phase timing, restrictions and its link to Blocker without assuming protection.

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Article-specific diagram: Digimon Retaliation: deleting after losing battle
Other TCG games

Digimon Retaliation: deleting after losing battle

Resolve Digimon Retaliation when your Digimon is deleted in battle. Distinguish security, DP reduction and effect deletion with clear timing examples.

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Article-specific diagram: Flesh and Blood Boost: paying without getting go again
Other TCG games

Flesh and Blood Boost: paying without getting go again

Distinguish paying Boost from gaining go again in Flesh and Blood. Check Mechanologist class, empty decks and generic cards with additional-cost examples.

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Article-specific diagram: Flesh and Blood Intimidate: temporary hand banishment
Other TCG games

Flesh and Blood Intimidate: temporary hand banishment

Resolve Flesh and Blood Intimidate: random selection, temporary banishment and return in the end phase. Keep a clear record of the specific affected cards.

Read guide ↗
Article-specific diagram: Fusion World deck checks: 50–60 cards and Super Combo
Other TCG games

Fusion World deck checks: 50–60 cards and Super Combo

Check a Fusion World deck: 50–60 cards, Leader colours, card numbers and the combined Super Combo limit. Use a clear construction ledger before playing.

Read guide ↗
Article-specific diagram: Gundam legal attack targets: rested Units and players
Other TCG games

Gundam legal attack targets: rested Units and players

Check legal attack targets in Gundam Card Game. Distinguish rested Units and players, later Blocker changes and targets that leave before battle resolves.

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Buying, prices and authenticity

Identification, value references and informed purchases.

27 articles →
Article-specific diagram: Cardmarket DAC7: 30 sales and €2,000 in Spain
Buying, prices and authenticity

Cardmarket DAC7: 30 sales and €2,000 in Spain

Understand Cardmarket DAC7 for Spain: fewer than 30 activities and up to €2,000, reporting and records. These thresholds are not exemptions from existing tax.

Read guide ↗
Article-specific diagram: Should you clean TCG cards before grading?
Buying, prices and authenticity

Should you clean TCG cards before grading?

Decide what to do about dirt before grading a TCG card. Distinguish sleeve marks, damage and treatments that can alter the original surface or coating.

Read guide ↗
Article-specific diagram: Missing cards in a Cardmarket order: resolving it
Buying, prices and authenticity

Missing cards in a Cardmarket order: resolving it

Document missing cards in a Cardmarket order, contact the seller and agree an additional shipment or refund with clear evidence and follow-up checks.

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Article-specific diagram: TCG insurance inventory: evidence and declared value
Buying, prices and authenticity

TCG insurance inventory: evidence and declared value

Prepare a TCG inventory for an insurance enquiry: identity, photos, acquisitions and dated valuations, with coverage and terms confirmed by the insurer.

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Article-specific diagram: Cardmarket balance: withdrawable and restricted credit
Buying, prices and authenticity

Cardmarket balance: withdrawable and restricted credit

Understand why Cardmarket balance can exceed the withdrawable amount. Review restricted credit, pending orders, transaction history and bank details first.

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Article-specific diagram: CGC Error cards: what the label actually certifies
Buying, prices and authenticity

CGC Error cards: what the label actually certifies

Read a CGC Error label by separating identity, attribution and grade. Verify the certificate and assess extra defects, comparisons and scarcity claims.

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Article-specific diagram: PSA OC, MK and other qualifiers: reading the full grade
Buying, prices and authenticity

PSA OC, MK and other qualifiers: reading the full grade

Interpret PSA OC, MK, MC and other qualifiers alongside the grade. Distinguish marks, centring and cuts, verify certification and compare the full result.

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Article-specific diagram: Cardmarket evaluations: reviewing a received order
Buying, prices and authenticity

Cardmarket evaluations: reviewing a received order

Write Cardmarket evaluations based on the actual order, understand seller ratings and appeals, and check problems before confirming receipt of a delivery.

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Using TradeMatches

Prepare your lists and find useful matches.

5 articles →

Collecting and trading

Organization, storage and agreements between collectors.

38 articles →
Article-specific diagram: Card centering: measuring 60/40 without predicting grades
Collecting and trading

Card centering: measuring 60/40 without predicting grades

Measure card centering and calculate opposing-border ratios. Use the calculator, 60/40 examples and photo limitations without treating a ratio as a grade.

Read guide ↗
Article-specific diagram: TCG opening-hand probability: at least one copy
Collecting and trading

TCG opening-hand probability: at least one copy

Calculate the chance of at least one target in a TCG opening hand. Use the calculator, without-replacement examples and clear limits for combos and mulligans.

Read guide ↗
Article-specific diagram: Counting cards by weight: estimating a bulk lot honestly
Collecting and trading

Counting cards by weight: estimating a bulk lot honestly

Estimate a bulk card lot by weight with a counted sample, tare and consistent units; record uncertainty and manually verify exact quantities promised in sales.

Read guide ↗
Article-specific diagram: Curled foil cards: assessing them without heat or water
Collecting and trading

Curled foil cards: assessing them without heat or water

Assess a curled foil card: distinguish curl from crease, document its condition and review storage without using heat, water or pressure as a universal fix.

Read guide ↗
Article-specific diagram: PVC or polypropylene card sleeves: reading the material
Collecting and trading

PVC or polypropylene card sleeves: reading the material

Compare flexible PVC and polypropylene card sleeves: materials, plasticizers, fit and what PVC-free or acid-free labels actually establish for storage.

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Article-specific diagram: Magnetic TCG holders: choosing size and pt thickness
Collecting and trading

Magnetic TCG holders: choosing size and pt thickness

Choose magnetic holders by size, pt thickness and sleeve compatibility. Check the cavity and closure before storing a card, displaying it or shipping it.

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Article-specific diagram: Mould on TCG cards: isolating the collection safely
Collecting and trading

Mould on TCG cards: isolating the collection safely

Manage suspected mould on TCG cards: separate materials, document moisture and seek assessment. Avoid home cleaning and mixing them into the collection.

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Article-specific diagram: Cold TCG cards and condensation: opening a delivery
Collecting and trading

Cold TCG cards and condensation: opening a delivery

Receive a cold TCG delivery without introducing condensation: distinguish dry barriers from wet packaging, document damage and avoid improvised treatments.

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THE COMPLETE CATALOGUE

Find your next guide

Page 1 / 8
Article-specific diagram: Altered physical cards, QR codes and digital ownership
Other TCG games

Altered physical cards, QR codes and digital ownership

Clarify what an Altered trade includes: the physical card, digital ownership or both. Check QR registration and print-on-demand copies before confirming.

Read guide ↗
Article-specific diagram: Buying a used KeyForge deck: checking all 36 cards
Other TCG games

Buying a used KeyForge deck: checking all 36 cards

Check a used KeyForge deck: its 36-card list, identity, condition and registration. Distinguish physical completeness, account transfer and special formats.

Read guide ↗
Article-specific diagram: Card centering: measuring 60/40 without predicting grades
Collecting and trading

Card centering: measuring 60/40 without predicting grades

Measure card centering and calculate opposing-border ratios. Use the calculator, 60/40 examples and photo limitations without treating a ratio as a grade.

Read guide ↗
Article-specific diagram: Cardmarket DAC7: 30 sales and €2,000 in Spain
Buying, prices and authenticity

Cardmarket DAC7: 30 sales and €2,000 in Spain

Understand Cardmarket DAC7 for Spain: fewer than 30 activities and up to €2,000, reporting and records. These thresholds are not exemptions from existing tax.

Read guide ↗
Article-specific diagram: Digimon Reboot: unsuspending on the opponent turn
Other TCG games

Digimon Reboot: unsuspending on the opponent turn

Learn when Reboot unsuspends a Digimon during the opponent’s turn. Check phase timing, restrictions and its link to Blocker without assuming protection.

Read guide ↗
Article-specific diagram: Digimon Retaliation: deleting after losing battle
Other TCG games

Digimon Retaliation: deleting after losing battle

Resolve Digimon Retaliation when your Digimon is deleted in battle. Distinguish security, DP reduction and effect deletion with clear timing examples.

Read guide ↗
Article-specific diagram: Flesh and Blood Boost: paying without getting go again
Other TCG games

Flesh and Blood Boost: paying without getting go again

Distinguish paying Boost from gaining go again in Flesh and Blood. Check Mechanologist class, empty decks and generic cards with additional-cost examples.

Read guide ↗
Article-specific diagram: Flesh and Blood Intimidate: temporary hand banishment
Other TCG games

Flesh and Blood Intimidate: temporary hand banishment

Resolve Flesh and Blood Intimidate: random selection, temporary banishment and return in the end phase. Keep a clear record of the specific affected cards.

Read guide ↗
Article-specific diagram: Fusion World deck checks: 50–60 cards and Super Combo
Other TCG games

Fusion World deck checks: 50–60 cards and Super Combo

Check a Fusion World deck: 50–60 cards, Leader colours, card numbers and the combined Super Combo limit. Use a clear construction ledger before playing.

Read guide ↗
Article-specific diagram: Gundam legal attack targets: rested Units and players
Other TCG games

Gundam legal attack targets: rested Units and players

Check legal attack targets in Gundam Card Game. Distinguish rested Units and players, later Blocker changes and targets that leave before battle resolves.

Read guide ↗
Article-specific diagram: Lorcana Storyborn, Dreamborn and Floodborn explained
Disney Lorcana

Lorcana Storyborn, Dreamborn and Floodborn explained

Identify Storyborn, Dreamborn and Floodborn in Lorcana. Separate classification, rarity and Shift, and organise variants without confusing expansion names.

Read guide ↗
Article-specific diagram: Magic dredge: replacing draws and counting cards
Magic: The Gathering

Magic dredge: replacing draws and counting cards

Learn to replace a draw with dredge in Magic. Count library and graveyard cards, handle multiple draws and distinguish returning a card from drawing it.

Read guide ↗
Article-specific diagram: Magic first strike and double strike: combat steps
Magic: The Gathering

Magic first strike and double strike: combat steps

Resolve Magic first strike and double strike with combat timelines, dead blockers and responses between steps, plus worked power and trample examples.

Read guide ↗
Article-specific diagram: Magic sacrifice versus destroy: what prevents each
Magic: The Gathering

Magic sacrifice versus destroy: what prevents each

Distinguish sacrifice from destroy in Magic. Check indestructible, costs, targeting and dies triggers to identify who chooses and which protections work.

Read guide ↗
Article-specific diagram: One Piece GC-2026 Heroines: gift box contents
One Piece Card Game

One Piece GC-2026 Heroines: gift box contents

Check confirmed One Piece GC-2026 Heroines contents: ten promos, two EB-05 packs and 70 sleeves. Distinguish the gift box, starter decks and local offers.

Read guide ↗
Article-specific diagram: Pokémon damage versus counters: different protections
Pokémon TCG

Pokémon damage versus counters: different protections

Learn how Pokémon damage differs from placing counters, with protection examples, Weakness checks and clear marker arithmetic for Knock Out decisions.

Read guide ↗
Article-specific diagram: Pokémon Delta Reign: dates and Legendary Stadiums
Pokémon TCG

Pokémon Delta Reign: dates and Legendary Stadiums

Review official Pokémon Delta Reign dates and the new Legendary Stadium structure. Identify the Pyroduct pair and what to confirm before a local purchase.

Read guide ↗
Article-specific diagram: Pokémon GO peelable Ditto: identify before peeling
Pokémon TCG

Pokémon GO peelable Ditto: identify before peeling

Identify a peelable Pokémon GO Ditto before removing its layer. Check the symbol, sticker and condition so a purchase or trade describes the actual card.

Read guide ↗
Article-specific diagram: Riftbound unit owner versus controller
Riftbound

Riftbound unit owner versus controller

Distinguish owner from controller in Riftbound. Trace another player’s unit to Trash, hand or deck, and separate card control from Battlefield control.

Read guide ↗
Article-specific diagram: Should you clean TCG cards before grading?
Buying, prices and authenticity

Should you clean TCG cards before grading?

Decide what to do about dirt before grading a TCG card. Distinguish sleeve marks, damage and treatments that can alter the original surface or coating.

Read guide ↗
Article-specific diagram: SWU Entrenched: stronger units that cannot attack bases
Other TCG games

SWU Entrenched: stronger units that cannot attack bases

Check how Entrenched strengthens a Star Wars Unlimited unit while stopping base attacks. Review enemy attachments and damage when the upgrade leaves play.

Read guide ↗
Article-specific diagram: TCG opening-hand probability: at least one copy
Collecting and trading

TCG opening-hand probability: at least one copy

Calculate the chance of at least one target in a TCG opening hand. Use the calculator, without-replacement examples and clear limits for combos and mulligans.

Read guide ↗
Article-specific diagram: Union Arena required energy versus Action Points
Other TCG games

Union Arena required energy versus Action Points

Separate required energy from Action Points in Union Arena. Check colours, AP costs and Energy Line changes before planning the order of your turn’s plays.

Read guide ↗
Article-specific diagram: Yu-Gi-Oh! once per turn: per copy or per name
Yu-Gi-Oh!

Yu-Gi-Oh! once per turn: per copy or per name

Check whether Yu-Gi-Oh! once per turn limits one copy or a name. Track multiple copies, returns to the field and the difference between use and activate.

Read guide ↗
Article-specific diagram: Yu-Gi-Oh! reviving a properly summoned monster
Yu-Gi-Oh!

Yu-Gi-Oh! reviving a properly summoned monster

Before reviving a Yu-Gi-Oh! monster, verify its proper summon. Distinguish direct sends to the Graveyard, negated summons and printed revival restrictions.

Read guide ↗
Article-specific diagram: Counting cards by weight: estimating a bulk lot honestly
Collecting and trading

Counting cards by weight: estimating a bulk lot honestly

Estimate a bulk card lot by weight with a counted sample, tare and consistent units; record uncertainty and manually verify exact quantities promised in sales.

Read guide ↗
Article-specific diagram: Curled foil cards: assessing them without heat or water
Collecting and trading

Curled foil cards: assessing them without heat or water

Assess a curled foil card: distinguish curl from crease, document its condition and review storage without using heat, water or pressure as a universal fix.

Read guide ↗
Article-specific diagram: Digimon Decoy: sacrificing an ally to protect another
Other TCG games

Digimon Decoy: sacrificing an ally to protect another

Check when Decoy protects another Digimon: specified colour, deletion by an opponent effect and sacrificing the ally versus battle or DP reduction.

Read guide ↗
Article-specific diagram: Digimon Recovery: adding cards to security
Other TCG games

Digimon Recovery: adding cards to security

Learn to resolve Digimon Recovery: source, amount and position of cards added to security without drawing them or activating their Security effects.

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Article-specific diagram: Flesh and Blood Clash: reveal, compare and handle ties
Other TCG games

Flesh and Blood Clash: reveal, compare and handle ties

Resolve Flesh and Blood Clash: reveal top cards, compare power and handle ties or cards without power without confusing the comparison with pitch values.

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Article-specific diagram: Gundam Repair: recovering HP at the end of your turn
Other TCG games

Gundam Repair: recovering HP at the end of your turn

Learn Gundam Repair: recover HP at the end of your turn, add values and check existing damage without raising maximum HP or saving Units already destroyed.

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Article-specific diagram: Infinite Impermanence: hand, column and resolution
Yu-Gi-Oh!

Infinite Impermanence: hand, column and resolution

Learn when Infinite Impermanence can activate from hand, what its column negation requires and how to check targets and Chain resolution correctly.

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Article-specific diagram: Lorcana Collector Boosters: Illustrious in 2027
Disney Lorcana

Lorcana Collector Boosters: Illustrious in 2027

Review Lorcana Collector Boosters and serialized Illustrious announced for 2027: confirmed contents and information still pending before buying packs.

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Article-specific diagram: Lorcana ink drops: temporary ink from Hyperia City
Disney Lorcana

Lorcana ink drops: temporary ink from Hyperia City

Learn how announced Hyperia City ink drops work: consumable ink, effects generating it and differences from permanent inkwell cards before release.

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Article-specific diagram: Magic dungeons and initiative: how to advance
Magic: The Gathering

Magic dungeons and initiative: how to advance

Distinguish venturing into a dungeon from the Undercity, track your own route and understand how initiative is gained and transferred during a game.

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Article-specific diagram: Magic mutate: the top card and retained abilities
Magic: The Gathering

Magic mutate: the top card and retained abilities

Learn Magic mutate: non-Human targets, the top card, abilities retained by the merged creature and what happens when the combined pile leaves the field.

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Article-specific diagram: Magic ninjutsu versus sneak: entering versus casting
Magic: The Gathering

Magic ninjutsu versus sneak: entering versus casting

Compare ninjutsu and sneak in Magic: what you return as a cost, when you can use them and why entering attacking differs from casting a creature spell.

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Article-specific diagram: Missing cards in a Cardmarket order: resolving it
Buying, prices and authenticity

Missing cards in a Cardmarket order: resolving it

Document missing cards in a Cardmarket order, contact the seller and agree an additional shipment or refund with clear evidence and follow-up checks.

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Article-specific diagram: One Piece EB-05: Heroines Edition vol.2 buying guide
One Piece Card Game

One Piece EB-05: Heroines Edition vol.2 buying guide

Review the One Piece EB-05 Heroines Edition vol.2 announcement: English release, card types and regional differences before reserving packs or boxes.

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Article-specific diagram: One Piece face-up Life: what changes and what does not
One Piece Card Game

One Piece face-up Life: what changes and what does not

Understand face-up Life in One Piece: visible information, card order, Trigger and effects adding cards without turning them into Characters in play.

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Article-specific diagram: Pokémon Fossils: Trainers played as Basic Pokémon
Pokémon TCG

Pokémon Fossils: Trainers played as Basic Pokémon

Learn when a Fossil is a Trainer or a Basic Pokémon, how that affects game setup and which evolution instructions to check before playing each card.

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Article-specific diagram: Pokémon GX attacks: one shared use per game
Pokémon TCG

Pokémon GX attacks: one shared use per game

Understand the one GX attack per player per game, its costs and TAG TEAM extra Energy conditions without confusing ordinary attacks or separate markers.

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Article-specific diagram: Pokémon Poisoned and Burned: counters and coin flips
Pokémon TCG

Pokémon Poisoned and Burned: counters and coin flips

Apply Poisoned and Burned during Pokémon Checkup: counters, coin flips, combined conditions and ways to remove them without confusing attack damage.

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Article-specific diagram: PVC or polypropylene card sleeves: reading the material
Collecting and trading

PVC or polypropylene card sleeves: reading the material

Compare flexible PVC and polypropylene card sleeves: materials, plasticizers, fit and what PVC-free or acid-free labels actually establish for storage.

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Article-specific diagram: Riftbound Tank: assigning lethal damage first
Riftbound

Riftbound Tank: assigning lethal damage first

Assign Riftbound combat damage with Tank: meet lethal thresholds on every Tank unit before distributing damage to units without the keyword in combat.

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Article-specific diagram: Riftbound Vision: looking and recycling without drawing
Riftbound

Riftbound Vision: looking and recycling without drawing

Resolve Riftbound Vision: look at the top of your deck, decide whether to recycle and handle multiple triggers without confusing Predict with drawing.

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Article-specific diagram: Star Wars Unlimited indirect damage: how to assign it
Other TCG games

Star Wars Unlimited indirect damage: how to assign it

Assign Star Wars Unlimited indirect damage among your base and units: HP limits, simultaneous resolution and how damage interacts with Shield tokens.

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Article-specific diagram: Star Wars Unlimited Restore: healing your base on attack
Other TCG games

Star Wars Unlimited Restore: healing your base on attack

Resolve Star Wars Unlimited Restore when an attack begins: add values, remove damage from your base and distinguish healing from increasing maximum HP.

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BEFORE YOUR NEXT TRADE

A good collection starts with clear answers.

Answers to help you find your way through the guides.

Where should I start if I’m new to collecting?

Choose your game, then define your goal: playing, completing a set or trading duplicates. Each category brings related guides together.

How do I identify the card I want to trade?

Record its set, number, language, finish and condition. Confirm those details with the other collector and use photos of the actual copy.

How do I prepare a trade?

List what you can offer and what you want. Agree on the exact copies, their condition and the delivery method before confirming.

Can I search all the articles?

Yes. The explorer searches the complete catalogue, including articles on other pages. Combine a keyword with a game or topic to narrow the results.

Do all games in the blog appear in the app?

The blog covers more games than the app. TradeMatches supports Pokémon, Magic, Yu-Gi-Oh!, One Piece, Lorcana and Riftbound.

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