Disney Lorcana

Bodyguard in Lorcana: protecting characters

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Bodyguard in Disney Lorcana combines two abilities. When you play the character, you can choose for it to go into exhausted instead of ready. Additionally, when your opponent selects one of your characters to challenge, they must choose a character with Bodyguard if possible. The second part only matters when that Bodyguard is a legal target of the challenge: a ready Bodyguard does not force the opponent to challenge it by default, because characters are normally required to be exhausted to be selected. The key word protects challenge paths, not prevents actions that select cards or automatically absorbs damage. Its strength lies in altering which target the opponent can declare.

The Two Parts of Bodyguard

Version 2.2.0 of the full rules separates Bodyguard into two effects. The first activates when the character is played and lets you choose whether it goes into exhausted. It is not mandatory—you can leave it ready if you prefer not to expose it or if the board state suggests otherwise. The second is a challenge limitation for the opponent: if they are selecting one of your characters as a target, they must choose this Bodyguard or another legal Bodyguard, if such a choice is possible. Once the entry moment is resolved, the protection effect continues depending on whether an opponent can challenge the character. It does not mean that every opponent action must target it.

This separation explains why a newly played Bodyguard is often exhausted in defensive strategies. By doing so, it can become a valid challenge target on the opponent's turn and thus force them to challenge it before attacking other exhausted characters of yours. If you play it ready, you might prefer to keep it safe, but it will not protect another exhausted character from a standard challenge unless it becomes a legal target. The decision of entry does not change the printed keyword; it only changes the situation in which its second ability can intervene.

How a Normal Challenge Is Declared

To challenge, the active player declares a ready, playable character of their own and selects an exhausted character of the opponent. Then, requirements and limits—such as Evasive and Bodyguard—are reviewed before the challenger is exhausted. If you control an exhausted Bodyguard and another exhausted character without Bodyguard, the opponent attempting to challenge your second character must check whether they can legally select the Bodyguard. If they can, the limitation forces them to choose the Bodyguard or another legal Bodyguard. If they cannot—due to an additional restriction—they then evaluate other allowed targets according to rules and cards.

The ability does not initiate a challenge on its own. The opponent may choose to make a quest, play a card, or end their turn without challenging, unless other cards compel actions. Bodyguard restricts a choice when the opponent decides to challenge one of your characters; it does not force the opponent to declare an attack. It also does not cause a player's own character to stop being exhausted nor automatically increases its will. If the Bodyguard is weak against the challenger's strength, it might be exiled upon taking damage. Its value may lie in buying a turn for a character that generates a lot of lore or has an important ability.

Why Entering Exhausted Is Often Useful

When playing a new character, they typically cannot make a quest or challenge immediately, as they are still drying. Bodyguard allows it to enter exhausted despite that waiting period. Thus, the opponent can challenge it, and if it is a legal target, they may be forced to do so before attacking other exhausted characters of yours. The card performs a defensive function from the turn it is played, even without questing. This does not grant permission for the Bodyguard to challenge on that turn; "entering exhausted" and "being able to act" are separate issues.

Example: a character that gains a lot of lore made a quest and became exhausted. During your main phase, you play a Bodyguard and choose to enter it exhausted. On the next turn, the opponent controls a standard challenger capable of selecting both. If they declare a challenge against one of your characters, they must choose the Bodyguard. In contrast, if you had chosen for the Bodyguard to enter ready and nothing exhausted it afterward, the opponent normally could not challenge it, so the character that made the quest would remain a standard target. The choice of entry orientation determines whether the protection materializes on that board.

"If Possible": When It Does Not Force a Choice

The phrase "if possible" avoids requiring an impossible target. A ready Bodyguard is not a standard challenge target. An exhausted Bodyguard with Evasive may not be a legal target for a challenger without Evasive or Alert. There could also be effects that prevent a card from being challenged or that force a different type of target. In such cases, analyze all applicable limits. If the opponent cannot legally select the Bodyguard, the Bodyguard ability does not force an illegal challenge. Simply stating that the card "has Bodyguard" is not enough without verifying whether the specific challenger can reach it.

Suppose you control an exhausted Bodyguard with Evasive and another exhausted character without Evasive. The opponent wants to challenge with a standard character that lacks Evasive or Alert. If no other authorization changes the limits, they cannot select the Evasive Bodyguard. The Bodyguard requirement is phrased "if possible," so they can evaluate the other character as a target. Later, if they use a character with Evasive or Alert, the Bodyguard becomes eligible again and could block the other target. This example shows that Bodyguard does not function as a universal barrier: it depends on the relationship between attacker, target, and active limitations.

Multiple Bodyguard on Your Side

If you control two or more Bodyguards that the opponent can challenge, the rule allows them to choose among them. They are not required to attack the oldest, newest, or one with the highest will by default. As long as there exists a legal Bodyguard, an exhausted character without Bodyguard should not be the opponent's ordinary choice. If one of your Bodyguards is ready and another is exhausted, the ready one typically does not compete as a legal target, and the exhausted one is relevant. If one has Evasive and the challenger cannot overcome that limit, the other Bodyguard might be the only required choice.

When building a defense, multiple Bodyguards can provide redundancy. However, playing two does not necessarily create a chain in which one protects the other absolutely. Since both have Bodyguard, the opponent can choose one that is legal. Once the first is exiled, the state is rechecked before the next challenge. If the second remains ready, it may no longer protect your other exhausted characters. Keep each one's orientation visible and reassess after each battle, because target limitations apply at the moment of declaring each challenge.

Bodyguard Is Not Ward or Resist

Ward limits the opponent's choice when resolving an effect. Resist reduces damage dealt to a card. Bodyguard, on the other hand, limits the choice of a challenge target. A character with only Bodyguard can be selected by a rival action if the action's text allows it and no other protection exists. It can also take damage from a legal challenge; Bodyguard does not automatically reduce it. Confusing these keywords creates a false sense of security: a rival action that exiles a key character might bypass the Bodyguard because it is not declaring a challenge.

If you want to protect a central piece from multiple interaction types, combine different responses based on your deck. Bodyguard covers the challenge path when it is legal; Ward can cover certain effects that select cards; Resist can help survive damage. No keyword does all the work of the others. Before purchasing or trading a defensive card, identify what threat you are defending against: rival characters challenging, exile effects, direct damage, or lore progression. The correct response depends on the specific procedure the opponent uses.

What Happens in a Challenge Against the Bodyguard

Once legally selected, the challenge proceeds normally. The challenger is exhausted, relevant challenge abilities are resolved, and both characters deal damage simultaneously according to their strength and applicable effects. If the accumulated damage on one reaches its will, it may be exiled during the state check. Bodyguard does not replace another character after the opponent has already legally declared a different target; its function is to restrict the choice during declaration. That's why it's advisable to announce the target aloud before placing damage counters.

If the Bodyguard survives, it might continue preventing the opponent from selecting other of your characters in the same turn. If it is exiled, that limitation disappears unless you control another legal Bodyguard. If an effect makes it ready during the opponent's turn, it may no longer be a standard target, and thus protection for other exhausted characters must be reevaluated. Do not assume that once played, it "absorbs all attacks" throughout the entire round. Its effect is checked against every new target selection and depends on the current state.

When It Makes Sense to Play It Ready

Although entering exhausted usually activates its protective role, it is not always the best choice. If you do not control other exhausted characters you wish to protect, you might prefer to play it ready to reduce the risk of being challenged on the opponent's turn. You might also want to save it for making a quest or using an ability on a later turn. The option to enter exhausted is a tool, not an order. If a rival effect penalizes having exhausted characters, the tactical cost of exposing the Bodyguard may outweigh the benefit of protecting a minor piece.

Think about the board when the opponent can act, not just the one that exists when you play it. A ready character of yours might make a quest later that same turn and become exhausted, creating something to protect. If you play the Bodyguard ready and then exhaust the important piece, the opponent might challenge it; if you play it exhausted, you might cover it. On the other hand, if the important piece is already protected by Evasive and the opponent has no response, you might not need to expose another character. Bodyguard rewards planning the sequence of your own actions.

Common Mistakes

The first is assuming that a ready Bodyguard blocks challenges directed at other exhausted characters. If the opponent cannot challenge it, the condition "if possible" changes the outcome. The second is believing the opponent is required to challenge on their turn; Bodyguard does not force that. The third is using Bodyguard to deny an action that selects a character—an action is not a challenge. The fourth is forgetting limits like Evasive when checking if the Bodyguard is eligible. Identify the type of opponent action, the Bodyguard's orientation, and other keywords before correcting a choice.

If a dispute arises, reconstruct the sequence: the opponent announces a ready challenger, proposes one of your exhausted characters, and then limits are checked. Highlight all your Bodyguards the challenger can select. If there is at least one, the choice must be among them; if none are legal, the keyword does not create an impossible target. Then resolve damage normally. This method avoids arguments based on intuitions like "Bodyguard always intercepts" or "Evasive always wins," which overlook the exact moment of the check.

Frequently Asked Questions

Should I play a Bodyguard exhausted?

No. You can choose to enter it exhausted instead of ready. Choose based on which characters you want to protect and the risk of exposing it.

Does a ready Bodyguard protect my exhausted characters?

Normally not against a standard challenge, because the opponent cannot select the ready Bodyguard, and the obligation applies only "if possible."

Does an action that selects a character have to choose the Bodyguard?

No, due to Bodyguard. The keyword limits selection during challenges; actions follow their own requirements and applicable protections.

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