One Piece Card Game

First turn in One Piece: draw, DON!! and attacks

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Article-specific diagram: First turn in One Piece: draw, DON!! and attacks
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The starting player skips the ordinary draw on their first turn and adds one DON!!. The second player draws and adds two DON!!. Neither player can battle on their own first turn. These are separate checks; one opening exception does not rewrite every phase.

Source · First turn in One Piece: draw, DON!! and attacks.

Compare each player's opening sequence

The turn still has its phases. The opening changes are the exceptions explicitly stated by the rules. Passing the turn to an opponent does not mean that opponent has already completed their own first turn.

Each player's first sequenceStarting playerSecond player
Ordinary drawSkipped on that first turnDraws one card
DON!! added during DON!! PhaseOneTwo
Battles during their first turnNot permittedNot permitted

The second player starts with more resources, but that does not permit an attack during their opening sequence. Reading “first turn” as only the game's first global turn produces the wrong result.

No compensating draw for the starting player

The starting player continues from their opening hand without the ordinary opening draw. They do not draw at the end of the Main Phase to compensate, or because the opponent will draw on their turn. Card effects granting other draws follow their own text and do not retroactively change the Draw Phase exception.

For practice, prepare both opening hands after resolving the starting-hand procedure. The first player passes the Draw Phase without its ordinary draw; the second adds a card when reaching theirs. Do not repeat the mulligan or change the initial hands merely to make both openings identical.

One versus two DON!! changes available resources

The starting player's first DON!! Phase adds one instead of the ordinary two. The second player's opening DON!! Phase adds two. Later ordinary additions are two, subject to the rules and cards remaining in the DON!! deck.

In an example without effects returning or changing these resources, the starting player goes from one to three DON!! on their second turn. The second player goes from two to four on theirs. Those figures illustrate the normal progression, rather than promising every card effect leaves that state unchanged.

Adding DON!! is different from attaching it. The phase that introduces resources and the action assigning available DON!! to a Leader or Character are separate procedures. Counting total DON!! also does not tell you how much remains available to pay after using resources.

Rush does not remove the opening battle prohibition

Rush changes the usual restriction on a Character attacking during the turn it is played. It does not make battles legal during a player's first turn when the opening rule prohibits them.

A Rush Character played during your opening turn therefore does not, on its own, prove you may attack immediately. First establish a legal battle opportunity that turn; then check the attacker and target restrictions. Read specific permissions in relation to the rules instead of treating them as unlimited authorisation.

Your second personal turn is outside that opening prohibition. You still need to check which Characters were just played, which are available and which effects apply. Completing the first turn does not erase all other combat restrictions.

Test your deck's opening sequence

Use the same hypothetical deck and hand to record two openings: starting with one DON!! and going second with two. Distinguish cards you can pay for from cards that merely look suitable by their printed cost. Repeat with another hand to avoid drawing conclusions from one favourable example.

This exercise shows whether your opening cards suit both resource curves. It does not prove going first or second is always better, or that an expensive market card automatically improves the deck. Your Leader, actual costs and interactions affect the choice.

Frequently asked questions

Can the second player attack because the game's first turn has passed?

No. The prohibition applies to each player's first turn, not solely the game's first global turn.

Do both players add only one DON!! at the start?

No. The one-DON!! exception belongs to the starting player; the second adds two.

Does the starting player always skip the Draw Phase draw?

The exception applies to their first turn. It does not remove the ordinary draw from every later turn.

Sources and checks

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